Strange concept, the lava rising doesn't make any sense, and if you want to preserve frame rate, you can use reflection probes so that the reflections are baked and not calculated in real time.
Strange concept, the lava rising doesn't make any sense, and if you want to preserve frame rate, you can use reflection probes so that the reflections are baked and not calculated in real time.
Thanks for trying it ! The original idea was the weight of the people caused the mall to collapse into the pits of hell. The consumerism combined with greed raised the fires of hell. Haha, but for a 72 hour game jam we hardly had time to get more than 2 quests in there.
We opted to use screenspace reflections so no extra draw calls were needed. It works fine on our gaming laptop but the performance is about 300% better in the PC version as opposed to WebGL, but we really wanted to be able to share our creation here on NG as well since they support & encourage indie games and specifically LudumDare jams. :-)
My imagination runs like clockwork.
Age 23, Male
Freelance Developer
CSUSB
CA
Joined on 4/12/16